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If you're a role-playing gamer then you will know how difficult it
is to design a campaign or chronicle while working full-time. The Internet
is now becoming a very helpful resource for the role-playing gamer,
saving both time and money.
The material presented herein is based on three top quality, bestselling
role-playing games.
Cyberpunk: 2.0.2.0.® by R.
Talsorian Games
Rifts® RPG by Palladium
Books
Vampire: The Masqerade® by White
Wolf Publishing
PREVIEW
![Partial Conversion Dog Boy](temp_files/baddog.JPG)
![](../rifts/rifts_files/riftsindex.GIF)
Lurking in the shadows throughout the Megaverse, just waiting to move
in for the kill, are the Sunaj. Assassins with no equal, secrecy is
their most powerful weapon and not even the Splugorth know all their
is to know about the organisation. They have two faces yet are faceless,
but now the secrets of the Sunaj Assassins are revealed for the
first time in this unofficial Rifts Netbook.
![Sunaj Ancient Master](temp_files/master.JPG) ![Headhunter](temp_files/eli.JPG)
Highlights include:
-
Karrack, the headquarters of the Sunaj, a fleet of large armed
flying ships that drifts on the ley lines around Splynn.
-
The organisation and intelligence network of the Sunaj Assassins.
What makes the Sunaj Assassins such efficient killers and who/what
are their agents on Rifts Earth. Both generic non-player characters
and GM characters - including Dreg, Champion of Splynn.
-
The Enginery. The weapons and equipment of the Sunaj, modified
versions of Naruni plasma cartridge tech, Splugorth bio-wizard tech,
cybernetics, bionics and more - including the Sunaj Glitter Boy.
All new weapons and equipment from the Operators and Techno-wizards
of the Sunaj Assassins.
-
Details on Sunaj O.C.C.s, including the Sunaj Assassin training
programme and the Ancient Masters that run them. New Sunaj Adept
O.C.C.
-
Hand to Hand: Giveth and Hand to Hand: Taketh. New martials
arts compatible with Ninjas and Superspies.
- Fully illustrated. Art by Neil Marsden.
![](temp_files/gun2.gif) ![](temp_files/gun1.gif) ![](temp_files/gun3.gif)
![](temp_files/gun4.gif) ![](temp_files/gun5.gif)
![The Champion of Splynn](temp_files/dreg.JPG)
PREVIEW
![](temp_files/v2020ad.JPG)
"You ever seen a bloodsucking Sewer Rat flatline
a C-SWAT team, chombatta? I have - and frack no, I didn't live to tell
of it."
- Satbinder Khabra, Tech and Brujah Anarch
"The Technocracy, defenceless? Don't you read
the Screamsheets? Curtis Chai-Kan the Cathayan has met Final Death.
The hardwired eurosolo that blew him to pieces succeeded where even
Assamites failed."
- Perry Sullivan, Camarilla Corporate
"The Weaver's got a terminal case of cyberpsychosis,
and now even the Wyrm's getting all cryochilled. Garou can rage wherever
the frack they like - but what they gonna do when a Droned Leech comes
callin' with his Smartlink and a Sub-Flechette Gun loaded with silver?"
- Happy Hardcore, Black Spiral Dancer kinfolk
Login and make sure you've got the 411 because the year's
2020 and Gehenna is here. The World of Darkness's Gothic punk has gone
chrome and Cyberpunk is the keyword. This is literally the dark future,
it's happening, and it's got everything from Camarilla controlled megacorporations
to Anarch Nomads and Sabat rippergangs.
This is the Jyhad on deathwatch - the Kindred wage
corporate wars against the Cathayans on the mean streets of Night City,
Intercops take on Punknaughts and Vodhz in the NCE. Cyberspace
is fought over by Netrunners and Technocrats; the losers are brain-burned,
the victors are immortalized. Pentex is corrupting the world, first
with its Wasting Plague and now with its subsidiary Petrochem and the
introduction of Wyrm-tainted CHOOH2 fuels. The Formori are out in force
and target anything from an Anarch to a cyberpsycho. And in the Sixth
Age, even the supernaturals are getting Cyberenhanced.
Vampire: 2.0.2.0. is an unofficial Netbook for Vampire:
The Masquerade and the World of Darkness. It is based on Cyberpunk:
2.0.2.0. by R. Talsorian Games but is not a rules conversion as such,
with most of the system being adapted from the World of Darkness, esp.
Book of the Wyrm, Book of the Weaver (Werewolf: The Apocalypse)
and Kindred of the East, Demon Hunter X (Vampire: The
Masquerade).
It is designed to give Storytellers an alternative reality
in which to set their chronicles, a reality where it's style over substance
and the Masquerade is more of a Charade - the World of Darkness with
chrome and a Neon Glow. The World of Darkness on the Edge.
![](temp_files/pentex.GIF)
![](temp_files/petrochem.GIF)
Sample character:
CORPORATE SAMURAI
Attributes: Strength 5, Dexterity 4, Stamina 6,
Charisma 2, Manipulation 4, Appearance 2, Perception 4, Intelligence
2, Wits 3
Abilities: Alertness 3, Athletics 4, Brawl 4, Computer
3, Dodge 3, Drive 4, Empathy 2, Enigmas 3, Etiquette 2, Firearms 5,
Intimidation 5, Investigation 4, Law 3, Linguistics 4, Medicine 2, Melee
5, Occult 2, Politics 3, Science 3, Security 4, Stealth 2, Streetwise
2, Subterfuge 4, Survival 2
Powers: Subdermal armour (four extra soak dice,
protects against aggravated damage), Rostovic Wrist Racate (six aggravated
dice damage, difficulty 6), cybermodem (three extra dice to resist psychic
attack), retractable claws (Str +2 aggravated damage), Willpower 8,
Chi Pool 10
Equipment: Sharpsuit (tailored armour, bullet soak
4), overcoat, glasses (with infrared setting), Heckler & Koch MPK-11
(damage 7, range 200, rate 20, clip 30, conceal T), paranormal activity
scanner
It maybe time for your troupe to reconsider mortals -
in Vampire: 2.0.2.0. they're something more than just herd, they're
cyber.
![Brujah](temp_files/brujah.jpg) ![Gangrel](temp_files/gangrel.jpg)
![Ravnos Ghouled Nomad](temp_files/rage.jpg)
![Eurozone Intercop](temp_files/agent.jpg)
![Nomad Kinfolk](temp_files/sigs.jpg)
![Tremere](temp_files/tremere.jpg) ![Ventrue](temp_files/ventrue.jpg)
![Camarilla Corporate](temp_files/suit.jpg)
![Kin-jin Enforcer](temp_files/tattoo.jpg)
![Toreador Fixer](temp_files/raincoat.jpg)
DISCLAIMER, Palladium Books,
Inc.
Palladium Books®, Rifts®, The Rifter®, Phase World®, The Mechanoids®,
The Mechanoid Invasion®, Nightbane®, The Palladium Fantasy RPG®, Megaverse®,
RECON®, and After the Bomb® are registered trademarks owned and licensed
by Kevin Siembieda and Palladium Books, Inc.
Teenage Mutant Ninja Turtles® and TMNT® are a registered trademark owned
and licensed by Mirage Studios Inc.
Robotech™ is a trademark owned and licensed by Harmony Gold USA, Inc.
Superhero(s) is and Superpowers are registered trademarks held jointly
by DC Comics, Inc. and Marvel Comics Group, Inc. Its use in this text
is solely as a descriptive term and is in no way meant to infringe upon
said trademark.
Aliens Unlimited™, Anti-Monster™, ARCHIE-3™, Arzno™, Aurelor the Magnificent™,
Baalgor Wastelands™, Beyond the Supernatural™, Bio-Leech™, Bio-Wizardry™,
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Star™, Lt. General Nikoto Galva™, Macross II™, Manistique Imperium™,
M.D.C.™, Mechanoid Space™, Mega-Damage™, Millennium Tree™, Mind Melter™,
Mindwerks™, Mount Nimro™, Mutant Underground™, Mystic China™, NGR™,
Naruni Enterprises™, Naut'yll™, Neuron beast™, New West™, Nightlands™,
Nightspawn™, Ninjas & Superspies™, Northern Gun™, Old Bones™, Palladium
Fantasy RPG™, P.P.E.™, Phase Technology™, Phase World™, Psi-Stalker™,
Psyscape™, RiftsworksZ™, Robert Creed™, S.D.C.™, SAMAS™, Shifter™, Siege
on Tolkeen™, Simvan™, Skelebots™, Skraypers™, Spatial Mage™, Spatial
Magic™, Splugorth™, Splynncryth™, Splynn Dimensional Market™, Sym-Killer™,
Systems Failure™, Techno-Wizard™, Temporal Raider™, The Anvil Galaxy™,
The Lord of the Deep™, The Siege Against Tolkeen™, The Sunaj™, Thornhead™,
Tolkeen™, Triax & the NGR™, Tundra Rangers™, Victor Lazlo™, Villains
Unlimited™, Wayne Smith™, Whale Singers™, Witchling™, Wolfen™, Wormwood™,
Xiticix™, Xiticix Invasion™, Zapper™ and other names and titles are
trademarks owned and licensed by Kevin Siembieda and Palladium Books,
Inc.
© 1983, 1987, 1988, 1990 Kevin Siembieda; © 1995 Palladium Books, All
rights reserved world wide. No part of this work may be reproduced in
part or whole, in any form or by any means, without permission from
the publisher. All incidents, situations, in stitutions, governments
and people are fictional and any similarity to characters or persons
living or dead is strictly coincidental.
DISCLAIMER, R. Talsorian
Games.
Cyberpunk:2020 is a Registered Trademark of R.Talsorian Corporation.
Original Cyberpunk:2020 material Copyright 1994, 1995 by R.Talsorian
Corporation. All Rights Reserved. Used without permission. Any use of
R.Talsorian Corporation's copyrighted material or trademarks in this
archive should not be viewed as a challenge to those copyrights or trademarks.
DISCLAIMER, White Wolf Publishing,
Inc.
© 1990-2001 White Wolf Publishing,
Inc. All rights reserved. Reproduction without the written permission
of the publisher is expressly forbidden, except for the purposes of
reviews, and blank character sheets, which may be reproduced for personal
use only. White Wolf, Vampire: The Masquerade, Vampire: The Dark Ages,
World of Darkness, Aberrant and Mage: The Ascension are registered trademarks
of White Wolf Publishing, Inc. All rights reserved. Trinity, Werewolf:
The Apocalypse, Wraith: The Oblivion, Changeling: The Dreaming, Kindred
of the East, Werewolf: The Wild West, Trinity: Battleground, Wraith:
The Great War, Guide to the Technocracy, Technocracy Progenitors, Technocracy
Iteration X, Technocracy New World Order, Technocracy Void Engineers,
Technocracy Syndicate, Technomancers Toybox, Isle of the Mighty, Digital
Web 2.0, Year of the Reckoning, Hunter: The Reckoning, Mage: The Sorcerers
Crusade, Mind's Eye Theatre, Mind's Eye Theatre Journal, Dark Kingdom
of Jade, Ends of Empire, A World of Darkness Second Edition, Mummy Second
Edition, Mummy: The Resurrection, Clanbook Cappadocian, Clanbook Nosferatu,
Clanbook Toreador, Clanbook Brujah, Clanbook Gangrel, Clanbook Salubri,
Clanbook Baali, Clanbook Ventrue, Clanbook Tremere, Clanbook Assamite,
Clanbook Ravnos, Clanbook Setite, Clanbook Malkavian, Clanbook Lasombra,
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of Darkness: Gypsies, Year of Revelations and all other publications
by White Wolf are trademarks of White Wolf Publishing, Inc. All rights
reserved. All characters, names, places and text herein are copyrighted
by White Wolf Publishing, Inc.
The mention of or reference to any company or product in these pages
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These products use the supernatural for settings, characters and themes.
All mystical and supernatural elements are fiction and intended for
entertainment purposes only. Reader discretion is advised.
Check out White Wolf online at http://www.white-wolf.com;
alt.games.whitewolf and rec.games.frp.storyteller
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Copyright
White Wolf Publishing, Inc.
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